nice!! i already said stuff on discord, but wanted to add that i appreciate how clean and simple it is. you can clearly tell one space is separate from another, and guess what might happen on each block without needing a tutorial. only issues i can think of was the control thing i mentioned on discord (wasd not lining up like i'd normally expect) and that i sometimes mistook the darker blocks for holes when i glanced over the level.
overall a good little game c: brought me back to slacking off in elementary/middle school on coolmathgames haha!!
Hey! Absolutely, the control scheme could definitely be more intuitive. I don't think I'll go back and fix it for this project, but I'm definitely going to keep it in mind for future games. Thanks for playing and the great feedback! :D
i have the same problem with the control scheme on my game (its basically the same, but inverted), something about the orthogonal view makes people confused at first but after a couple of levels they get used to it
I think it would! for android i'm using a swipe motion. Nice puzzle you got there by the way, the only complaint i have is the lack of a Undo button/key
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nice!! i already said stuff on discord, but wanted to add that i appreciate how clean and simple it is. you can clearly tell one space is separate from another, and guess what might happen on each block without needing a tutorial. only issues i can think of was the control thing i mentioned on discord (wasd not lining up like i'd normally expect) and that i sometimes mistook the darker blocks for holes when i glanced over the level.
overall a good little game c: brought me back to slacking off in elementary/middle school on coolmathgames haha!!
Hey! Absolutely, the control scheme could definitely be more intuitive. I don't think I'll go back and fix it for this project, but I'm definitely going to keep it in mind for future games. Thanks for playing and the great feedback! :D
i have the same problem with the control scheme on my game (its basically the same, but inverted), something about the orthogonal view makes people confused at first but after a couple of levels they get used to it
Yeah exactly! It's not the most normal control scheme. Being able to choose which space to move to with the mouse would help the issue I suppose?
I think it would! for android i'm using a swipe motion. Nice puzzle you got there by the way, the only complaint i have is the lack of a Undo button/key